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Playtest comments:

  1. The character creation says "Roll 3d6 3 for…". I assume the "3" is not supposed to be there, and I only roll 3d6?
  2. I love the generated names, and the fact that the names are tied to rewards. This is the sort of casual world-building that doesn't come naturally to me.
  3. The horizontally stacked d6 tables are clever. They save space and are fun to look things up on.
  4. In the level up section it says "level up costx", which I assume is a typo.
  5. I noticed there are some assumptions needed. e.g. "kick down door" is an action, but I could not figure out what that related to until I saw the doors on the third room type. I assume the only way I can enter that room is to kick down the door.
  6. Once I recruited a goblin, combat became much safer, though I never fought a boss because I didn't play for long.
  7. Exploding dice feel great.

There's lots of variety here for so few words. I think there's a few places where the rules could be made slightly clearer, but I don't mind that it assumes the reader isn't stupid.

If you ever want to collaborate on a slightly fancier/shinier/more polished version of this (still one page, still few words, still lots of variety), let me know. Could sell it for $1.

Thanks for the great feedback, I'm really glad you like it. I've uploaded v1.1 taking on board your comments:

1. It's a typo, I don't get much time to work on this and when I do it's always rushed!

2. Thanks, I did some research on Anglo-Saxon names and I thought a table like this was a quick way to give characters flavour.

3. I'm glad they're not confusing.

4. Another typo corrected in the new version.

5. When the nobles left they locked all the doors! The new version has more words to explain this and I've added new room tiles with more doors!

6. For the sake of a few more words I've added +1  to Monster table rolls when you hire a monster (stacks). This should push up the chances of meeting bosses! 

7. They really do.

It would be good to produce a fancier version, I think I've pushed the limits of my artistic skills and what I can do with google docs so I'd be interested in your thoughts.

Despite how all of my games look, I’m a designer in my day-job.

I think what I had in mind was that I’d work with you to produce a more polished layout, and probably change some text slightly to make things clearer where there’s any potential for confusion.

Mainly I’m interested because you’ve hit on a good mix of simplicity and variety here, and I think you could charge a little money for it if the first impression grabbed people.

Having said, I don’t charge money for any of my games, and if we did work together on it I have no idea how the money would work, so I haven’t thought about this practically 😂