A downloadable game

This is a rough and ready minimalist solo roll and write game of dungeon exploration. Use a full set of polyhedral dice to:

Hunt for treasure! Kick down doors! Narrowly avoid traps! Fight monsters! Bribe monsters!! Hire monsters?! Drink Potions and count your Blessings to give you fighting chance. Gain experience and Level up… if you live long enough. And if it all gets too much run away screaming.

Warning, this game is old school, in the sense you will die… a lot. But that’s ok as Character Gen takes less than 30 seconds, with 216 starting combinations you’ll be back in the action in no time.

The whole thing is just 369  385 words.

Inspired by 4AD by Andrea Sfiligoi and 36-word Solo Dungeon by Anthony Hobday.

Published 23 hours ago
StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorQwertock
TagsDungeon Crawler, OSR, roll-and-write, Solo RPG, Tabletop role-playing game

Download

Download
Tiny Solo Crypt Delver Playsheet v1.1.pdf 426 kB

Development log

Comments

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(1 edit)

Playtest comments:

  1. The character creation says "Roll 3d6 3 for…". I assume the "3" is not supposed to be there, and I only roll 3d6?
  2. I love the generated names, and the fact that the names are tied to rewards. This is the sort of casual world-building that doesn't come naturally to me.
  3. The horizontally stacked d6 tables are clever. They save space and are fun to look things up on.
  4. In the level up section it says "level up costx", which I assume is a typo.
  5. I noticed there are some assumptions needed. e.g. "kick down door" is an action, but I could not figure out what that related to until I saw the doors on the third room type. I assume the only way I can enter that room is to kick down the door.
  6. Once I recruited a goblin, combat became much safer, though I never fought a boss because I didn't play for long.
  7. Exploding dice feel great.

There's lots of variety here for so few words. I think there's a few places where the rules could be made slightly clearer, but I don't mind that it assumes the reader isn't stupid.

If you ever want to collaborate on a slightly fancier/shinier/more polished version of this (still one page, still few words, still lots of variety), let me know. Could sell it for $1.

Thanks for the great feedback, I'm really glad you like it. I've uploaded v1.1 taking on board your comments:

1. It's a typo, I don't get much time to work on this and when I do it's always rushed!

2. Thanks, I did some research on Anglo-Saxon names and I thought a table like this was a quick way to give characters flavour.

3. I'm glad they're not confusing.

4. Another typo corrected in the new version.

5. When the nobles left they locked all the doors! The new version has more words to explain this and I've added new room tiles with more doors!

6. For the sake of a few more words I've added +1  to Monster table rolls when you hire a monster (stacks). This should push up the chances of meeting bosses! 

7. They really do.

It would be good to produce a fancier version, I think I've pushed the limits of my artistic skills and what I can do with google docs so I'd be interested in your thoughts.