Amulets, Ancient Terrors and Mythic Items


So I finally got round to completing the tiny quest micro expansion. It replaces the 'Dragon room'  rule in version 1.5 and includes four new boss level monsters and four mythic rewards. The new  monsters are called ancient terrors and have  two  or more dice in their attack pool to make them particularly difficult to face. The mythic items provide additional bonuses and may well break the game!

I've also updated the core game to Version 1.6. Changes include:

  • Potions have changed to Amulets that activate when HP reaches 0
  • Amulets are only gained on a roll of 6 on the Treasure table making them harder to find
  • Blessings are easier to obtain on a roll of 4 or 5 on the Treasure table which means more chance of using magic in the game
  • The rules have been re-ordered on the playsheet.
  • The rules only document has been re-ordered and expanded. This doc also includes all the expansions in one place.

Files

Tiny Solo Crypt Delver Quests V1.1.pdf 36 kB
6 days ago
Tiny Solo Crypt Delver Playsheet v1.6.pdf 468 kB
6 days ago
Tiny Solo Crypt Delver Rules Only v1.6.pdf 422 kB
6 days ago

Get Tiny Solo Crypt Delver

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